引用メモ Unityでリリース版のデバッグ出力(logcat)を表示させない

元ネタはこちらのQiita、
http://qiita.com/baba_s/items/f2ad850dd7fc84165e96

抜粋して備忘録とさせて頂く

#if RELEASE

using System.Diagnostics;
using UnityEngine;

public static class Debug
{
[Conditional("RELEASE")] public static void Break(){}
[Conditional("RELEASE")] public static void ClearDeveloperConsole(){}
[Conditional("RELEASE")] public static void DebugBreak(){}
[Conditional("RELEASE")] public static void DrawLine(Vector3 start, Vector3 end){}
[Conditional("RELEASE")] public static void DrawLine(Vector3 start, Vector3 end, Color color){}
[Conditional("RELEASE")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration){}
[Conditional("RELEASE")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration, bool depthTest){}
[Conditional("RELEASE")] public static void DrawRay(Vector3 start, Vector3 dir){}
[Conditional("RELEASE")] public static void DrawRay(Vector3 start, Vector3 dir, Color color){}
[Conditional("RELEASE")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration){}
[Conditional("RELEASE")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration, bool depthTest){}

[Conditional("RELEASE")] public static void Log(object message){}
[Conditional("RELEASE")] public static void Log(object message, UnityEngine.Object context){}
[Conditional("RELEASE")] public static void LogError(object message){}
[Conditional("RELEASE")] public static void LogError(object message, UnityEngine.Object context){}
[Conditional("RELEASE")] public static void LogException(System.Exception exception){}
[Conditional("RELEASE")] public static void LogException(System.Exception exception, UnityEngine.Object context){}
[Conditional("RELEASE")] public static void LogWarning(object message){}
[Conditional("RELEASE")] public static void LogWarning(object message, UnityEngine.Object context){}
}
#endif